Game map links
Submitted by thomas.crausaz on Thu, 02/20/2025 - 10:13
Forums:
Hi all,
I am exploring the use of Game Map. I am particulary interested in linking Game Maps together : once one is achieved, the student can jump to the text one (like diving deeper into exploration, areas get unlocked).
How could I link a Game Map to an other one when finished ?
Thank you in advance
Thomas
otacke
Thu, 02/20/2025 - 17:14
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You could add a link in to
You could add a link in to some other content on the end screen. Or, if you want to link to some other content directly on the map, you could use version 1.4 of GameMap.
glisapn
Mon, 02/24/2025 - 16:37
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Hi Oliver,after update
Hi Oliver,
after update GameMap to 1.4, interatciivity is not display and I notice in console error:
Uncaught TypeError: Cannot read properties of undefined (reading 'library') at H5P.newRunnable (h5p.js?ver=1.16.0:887:59)
otacke
Mon, 02/24/2025 - 21:45
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Please share (a link to) the
Please share (a link to) the content.
glisapn
Tue, 02/25/2025 - 14:27
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Hi Oliver,I have solved the
Hi Oliver,
I have solved the problem, but I need help for another.
When I have "Find the Hotspot" in GameMap, when user mark correct area - "Continue" button is not display.
otacke
Tue, 02/25/2025 - 20:35
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Find The Hotspots is a nasty
Find The Hotspots is a nasty content type code-wise. It requires some customization that has now been added to GameMap 1.4.1. You can download and install the updated version like before.
I'd nevertheless like to know what you did to work around the other issue. If you encountered an error message in the console, then there's something that I should look into.
glisapn
Tue, 02/25/2025 - 21:48
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Hi Oliver,Thanks for reply. I
Hi Oliver,
Thanks for reply. I solved the first problem by clearing the cache in the libraries, and also in the browser.
otacke
Tue, 02/25/2025 - 22:58
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Okay. Don't know what might
Okay. Don't know what might have happened here. H5P recreates caches when you install a new library version.
glisapn
Thu, 02/27/2025 - 15:45
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Hi Oliver,I notice another
Hi Oliver,
I notice another problem.
When create Multiple Choice in Course Presentation, and activate "Activate Active Surface Mode", is it possible to display a "Continue" button when answering a question?
BV52
Thu, 02/27/2025 - 17:19
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Hi glisapn,If you are aiming
Hi glisapn,
If you are aiming to use "Continue" to go to the next slide, you can combine "Image" or "text" then add a "Go to slide"on top of it that points to the the next slide. I would prefer an image since it is easier to spot. Here is a content that have something similar: https://bv-demo.h5p.com/content/1292273189990029589
-BV
glisapn
Thu, 02/27/2025 - 18:21
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Hi BV52,I want to use the
Hi BV52,
I want to use the "Continue" button to move to the next "Stage" on the map. Currently I have to click the "x button".
otacke
Thu, 02/27/2025 - 19:19
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No, there's no such option,
No, there's no such option, and I don't think I'll add one. On the one hand, given that GameMaps are often not linear, it's not clear what the "next" stage would be. On the other hand it sounds like quite an edge use case to me.
glisapn
Thu, 02/27/2025 - 20:21
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I want to use the "continue"
I want to use the "continue" button to mark the current stage as completed and unlock the next one. When I click the "Check" button in the presentation (when answering a Multiple Choice question) I want "Continue" to be displayed. In presentation is activate "Activate Active Surface Mode". Is that possible?
otacke
Thu, 02/27/2025 - 21:25
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GameMap does not know
GameMap does not know anything about the subcontents of CoursePresentation. It only talks to CoursePresentation. If CoursePresentation does not tell GameMap that the CoursePresentation is completed, then GameMap will not display the continue button. That's it.
If your CoursePresentation is in fact completed when the MultipleChoice question is answered (so there cannot be any other exercises), then this would need to be changed in CoursePresentation.